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  • Native Reference - Cfx. re Docs
    Documenting 7314 natives for GTA V and Cfx re
  • CreateObject - FiveM Natives @ Cfx. re Docs
    Creates an object (prop) with the specified model at the specified position, offset on the Z axis by the radius of the object's model This object will initially be owned by the creating script as a
  • CreateVehicle - FiveM Natives @ Cfx. re Docs
    Creates a vehicle with the specified model at the specified position This vehicle will initially be owned by the creating script as a mission entity, and the model should be loaded already (e g usin
  • DrawMarker - FiveM Natives @ Cfx. re Docs
    Draws a marker with the specified appearance at the target location This has to be called every frame, e g in a Wait(0) loop There's a list of markers on the FiveM documentation site
  • CreatePed - FiveM Natives @ Cfx. re Docs
    Creates a ped (biped character, pedestrian, actor) with the specified model at the specified position and heading This ped will initially be owned by the creating script as a mission entity, and the
  • Controls - Cfx. re Docs - FiveM
    Controls Example Lua -- checks if INPUT_CONTEXT has just been released if IsControlJustReleased(0--[[control type]], 51--[[control index]]) then -- run code here end
  • TaskPlayAnim - FiveM Natives @ Cfx. re Docs
    Parameters: ped: The ped you want to play the animation animDictionary: The animation dictionary animationName: The animation name blendInSpeed: The speed at which the animation blends in Lower is slower and higher is faster, 1 0 is normal, 8 0 is basically instant blendOutSpeed: The speed at which the animation blends out Lower is slower and higher is faster, 1 0 is normal, 8 0 is basically
  • IsPedArmed - FiveM Natives @ Cfx. re Docs
    Checks if the ped is currently equipped with a weapon matching a bit specified using a bitwise-or in typeFlags | Bit value | Effect


















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