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  • I made a save game editor for Unity : r Unity3D - Reddit
    372K subscribers in the Unity3D community A subreddit for News, Help, Resources, and Conversation regarding Unity, The Game Engine
  • Is it possible to edit a Save Game File with a custom file . . . - Reddit
    true Hello there, I would like to know if its possible to to edit a Save Game Data with a custom file extension that is created from the code's output? Say a file is saved as a custom extension as: " RYS" or something of that sort Would it be possible to edit that file in any way like using a notepad editor or a hex editor? I would like to know Thank you
  • Does Unity have an Auto Save feature just like the one . . . - Reddit
    I am not sure about auto saving, but I know Unity auto-saves changes in unsaved scenes to a temp folder each time you enter play-mode which you can restore them from shall unity crash This folder however gets reset once you start unity Edit: you can also obviously make an simple editor script to do that each [x] minutes
  • Setting default external script editor to Visual Studio for all Unity . . .
    But, if I go to a new project, Unity will once again change the external script editor to "Open by file extension," so I have to change it to VS every time Is there a way to get this to save as a preference for all instances of Unity, or at least all new projects? Thanks!
  • Whats the best way to make a save system in unity? : r Unity3D - Reddit
    If you just want a save system, by all means, save yourself from all the nitty gritty details of writing a save system and buy one from the assetstore or find an open source one on github On Content of Saves: If you have data that does not really change from player to player, there is no need to save it with the player
  • For some reason this doesn’t stop : r Unity3D - Reddit
    New Unity versions have this "useful" progress bar dialog that pops up when things take longer than x seconds It's buggy, and sometimes does not recognized that the thing it was waiting for has already finished You can set the timeout for the dialog to pop up in the editor prefs, making it 5 min or so that it almost never appears Can't remember what that option was, but it saved my sanity
  • Save during play mode : r Unity2D - Reddit
    If you have lots of gameobjects you need to save, just parent them to a single gameobject and save that as the prefab However, if any other gameobjects have them set as references make sure you fix those Unity not saving changes during play mode is both a gift and a curse
  • Is there a save editor for Daggerfall Unity? : r Daggerfall - Reddit
    The save files are all human-readable text files, so good old Notepad can edit them just fine Finding what you're looking for in there could be a bit of a challenge, though As for an editor with a GUI, no, as far as I know, there isn't one My hunch is that simply spawning in a bunch of the armor pieces to get the variant you want will be much faster than trying to find a way to edit it in
  • Gloomhaven Save File Editing [SPOILERS - scenario class . . . - Reddit
    Do NOT submit bug reports from any game played on an edited save file Gloomhaven Devs do NOT support (meaning provide support for, but probably the other way, as well) editing save files An official save editor was never in-scope for release and has not been announced (10 27 21) Please back up your save file before editing For those who want to edit a new campaign using an in-game mod only
  • Change my special advantage : r Daggerfall - Reddit
    If you're on DF Unity, your save files are plain, human-readable txt files, so you can directly edit them In the save load screen, the preview screenshot of each save has a number in the upper right corner (SAVE0, etc ) Click that to open the folder for that save, then open SavaData txt, search for "spellpoint", and change the relevant lines as follows: "SpellPointMultiplier": "Times_3_00





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